Games as a cultural, educational, and predictive force
As a gamer, I grow frustrated with people who don’t consider games to be an art form and vehicle for stories comparable with other cultural pursuits.
Take for example one of the biggest games of this year, the recently released Battlefield 2042. Not only is it a technical and cultural milestone, but it presents a plausible timeline for how things could go given our current trajectory: climate, migration, wars, you name it.
I highly recommend watching this 9-minute short film:2037
Humanity adapts to the new normal. Revolutions in energy, desert irrigation, hydraulic levees, and sea walls save coastal cities, reclaim farmland, and rebuild supply chains. Hope of finding stability leads to some nations re-opening their borders.
However, with no way to repatriate 1.2 billion people, No-Pats become a permanent fixture in all economic, military, and social policy making. Many No-Pats are still distrustful of the governments that exiled them and refuse calls to reassimilate. No-Pat leaders emerge, inspiring a new identity unbound to former nationality, drawing a line in the sand between the Old World and The New Normal. #WeAreNoPats becomes a rallying cry.
[embed]www.youtube.com/watch