Build your 'castle' on land you own and control
This post is ostensibly about marketing a game studio, but it has wider lessons for all kinds of creators. Long story short? Don’t get seduced by ‘exposure’ but instead spend your time directing people towards places that you own and control.
The metaphors and graphics used are lovely, so be sure to click through and read it in its entirety!
Your game studio is basically your land. You are the king. You can do whatever you want on this plot of land and kick out who you want, charge what you want. Set the rules.Source: Don’t build your castle in other people’s kingdoms | How To Market A GameGoal here: You want to grow from this little tiny hamlet to a giant castle. You also want a bunch of people in your kingdom living there (aka playing your games), and paying you taxes (buying your games) and telling you how brilliant of a leader you are (fan mail, fan art) and enjoying the company of your kingdom’s fellow citizens (community engagement).
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It is hard to make people leave a social media site. But you need to work hard at it.
With every single person who enters your castle in a foreign land, tell them “welcome, yes my castle is nice here, but did you know I do better stuff over there in that Kingdom across the sea?”
Always be working to get people over to your land.