Tag: marketing (page 1 of 2)

Purpose, positioning, proposition

I’m just bookmarking this for next time I’m involved in a website redesign. Purpose, positioning, proposition. Right, got it.


Ultimately, in order to draw customers into the fold for the long-haul, you will need to offer your customers meaningful answers to the following three questions:

1) Why are we here? [PURPOSE]

2) How are we different? [POSITIONING]

3) Why should you care? [PROPOSITION]

If you can do this with authenticity and relevance, then you may just be onto something powerful – even kraken-like – for your brand.

Source: Releasing the purpose kraken | ABA

Build your ‘castle’ on land you own and control

This post is ostensibly about marketing a game studio, but it has wider lessons for all kinds of creators. Long story short? Don’t get seduced by ‘exposure’ but instead spend your time directing people towards places that you own and control.

The metaphors and graphics used are lovely, so be sure to click through and read it in its entirety!

Your game studio is basically your land. You are the king. You can do whatever you want on this plot of land and kick out who you want, charge what you want. Set the rules.

Goal here: You want to grow from this little tiny hamlet to a giant castle. You also want a bunch of people in your kingdom living there (aka playing your games), and paying you taxes (buying your games) and telling you how brilliant of a leader you are (fan mail, fan art) and enjoying the company of your kingdom’s fellow citizens (community engagement).


It is hard to make people leave a social media site. But you need to work hard at it.

With every single person who enters your castle in a foreign land, tell them “welcome, yes my castle is nice here, but did you know I do better stuff over there in that Kingdom across the sea?”

Always be working to get people over to your land.

Source: Don’t build your castle in other people’s kingdoms | How To Market A Game

Virtual brands and ghost kitchens

This is the next step after ‘ghost kitchens’ — a multitude of virtual brands that basically offer the same thing but packaged differently. As the article explains, the step after this is inevitable: companies like Uber Eats cut out the middleman and open their own ghost kitchens and virtual brands.

Proponents of digital brands and ghost kitchens often pitch them as a way for chefs to experiment. When you don’t have to lease new space or hire new staff, it becomes less costly to try something new. At the same time, the availability of data about what works, platforms that algorithmically reward success with more success, and the way people search for generic products all create evolutionary pressure in the same direction. It’s a push-pull we’ve seen play out on other platforms. In theory, people are free to try weird things; in practice, most everyone makes wings.

Source: The Great Wings Rush | The Verge