Tag: gaming

Saturday shiftings

I think this is the latest I’ve published my weekly roundup of links. That’s partly because of an epic family walk we did today, but also because of work, and because of the length and quality of the things I bookmarked to come back to…

Enjoy!


Graffiti in Hong Kong subway station (translation: “We can’t return to normal, because the normal that we had was precisely the problem.”)

FC97: Portal Economics

Most of us are still trapped in the mental coordinates of a world that isn’t waiting for us on the other side. You can see this in the language journalists are still using. The coronavirus is a ‘strategic surprise’ and we’re still very much in the ‘fog of war,’ dealing with the equivalent of an ‘alien invasion’ or an ‘unexpected asteroid strike.’ As I said back in March though, this is not a natural disaster, like an earthquake, a one-off event from which we can rebuild. It’s not a war or a financial crisis either. There are deaths, but no combatants, no physical resources have been destroyed, and there was no initial market crash, although obviously the markets are now reacting.

The crisis is of the entire system we’ve built. In another article, I described this as the bio-political straitjacket. We can’t reopen our economies, because if we do then more people will die. We can’t keep them closed either, because our entire way of life is built on growth, and without it, everything collapses. We can give up our civil liberties, submitting to more surveillance and control, but as Amartya Sen would say, what good is a society if the cost of our health and livelihoods is our hard fought for freedoms?

Gus Hurvey (Future Crunch)

This is an incredible read, and if you click through to anything this week to sit down and consume with your favourite beverage, I highly recommend this one.


Coronavirus shows us it’s time to rethink everything. Let’s start with education

There’s nothing radical about the things we’re learning: it’s a matter of emphasis more than content – of centralising what is most important. Now, perhaps, we have an opportunity to rethink the entire basis of education. As local authorities in Scotland point out, outdoor learning could be the best means of getting children back to school, as it permits physical distancing. It lends itself to re-engagement with the living world. But, despite years of research demonstrating its many benefits, the funding for outdoor education and adventure learning has been cut to almost nothing.

George Monbiot (The Guardian)

To some extent, this is Monbiot using a different stick to bang the same drum, but he certainly has a point about the most important things to be teaching our young people as their future begins to look a lot different to ours.


The Machine Pauses

In 1909, following a watershed era of technological progress, but preceding the industrialized massacres of the Somme and Verdun, E.M. Forster imagined, in “The Machine Stops,” a future society in which the entirety of lived experience is administered by a kind of mechanical demiurge. The story is the perfect allegory for the moment, owing not least to its account of a society-wide sudden stop and its eerily prescient description of isolated lives experienced wholly through screens.

Stuart Whatley (The Hedgehog Review)

No, I didn’t know what a ‘demiurge‘ was either. Apparently, it’s “an artisan-like figure responsible for fashioning and maintaining the physical universe”.

This article, which not only quote E.M. Forster, but also Heidegger and Nathaniel Hawthorne, discusses whether we really should be allowing technology to dictate the momentum of society.


Party in a spreadsheet

Party in a Shared Google Doc

The party has no communal chat log. Whilst I can enable edit permissions for those with the party link, shared google docs don’t not allow for chat between anonymous animals. Instead conversations are typed in cells. There are too many animals to keep track of who is who. I stop and type to someone in a nearby cell. My cursor is blue, theirs is orange. I have no idea if they are a close friend or a total stranger. How do you hold yourself and what do you say to someone when personal context is totally stripped away?

Marie Foulston

I love this so much.


Being messy when everything is clean

[T]o put it another way, people whose working lives can be mediated through technology — conducted from bedrooms and kitchen tables via Teams or Slack, email and video calls — are at much less risk. In fact, our laptops and smartphones might almost be said to be saving our lives. This is an unintended consequence of remote working, but it is certainly a new reality that needs to be confronted and understood.

And many people who can work from a laptop are also less likely to lose their jobs than people who work in the service and hospitality industries, especially those who have well-developed professional networks and high social capital. According to The Economist, this group are having a much better lockdown than most — homeschooling notwithstanding. But then, they probably also had a more comfortable life beforehand.

Rachel Coldicutt (Glimmers)

This post, “a scrapbook of links and questions that explore how civil society might be in a digital world,” is a really interesting look at the physicality of our increasingly-digital world and how the messiness of human life is being ‘cleaned up’ by technology.


Remote work worsens inequality by mostly helping high-income earners

Given its potential benefits, telecommuting is an attractive option to many. Studies have shown a substantial number of workers would even agree to a lower salary for a job that would allow them to work from home. The appeal of remote work can be especially strong during times of crisis, but also exists under more normal circumstances.

The ongoing crisis therefore amplifies inequalities when it comes to financial and work-life balance benefits. If there’s a broader future adoption of telecommuting, a likely result of the current situation, that would still mean a large portion of the working population, many of them low-income workers, would be disadvantaged

Georges A. Tanguay & Ugo Lachapelle (The Conversation)

There’s some interesting graphs included in this Canadian study of remote work. While I’ve written plenty about remote work before, I don’t think I’ve really touched on how much it reinforces white, middle-class, male privilege.

The BBC has an article entitled Why are some people better at working from home than others? which suggests that succeeding and/or flourishing in a remote work situation is down to the individual, rather than the context. The truth is, it’s almost always easier to be a man in a work environement ⁠— remote, or otherwise. This is something we need to change.


Unreal engine

A first look at Unreal Engine 5

We’ve just released a first look at Unreal Engine 5. One of our goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.

I remember showing my late grandmother FIFA 18 and her not being able to tell the difference between it and the football she watched regularly on the television.

Even if you’re not a gamer, you’ll find this video incredible. It shows how, from early next year, cinematic-quality experiences will be within grasp of even small development teams.


Grand illusion: how the pandemic exposed we’re all just pretending

Our pretending we’re not drowning is the proof we have that we might still be worth saving. Our performing stability is one of the few ways that we hope we might navigate the narrow avenues that might still get us out.

A thing, though, about perpetuating misperceptions, about pretending – because you’re busy surviving, because you can’t stop playing the rigged game on the off-chance somehow that you might outsmart it, because you can’t help but feel like your circumstances must somehow be your fault – is that it makes it that much harder for any individual within the group to tell the truth.

Lynn Steger Strong (The Guardian)

Wouldn’t be amazing if we collectively turned to one another, recognised our collective desire not to play ‘the game’ any more, and decided to go after those who have rigged the system against us?


How to improve your walking technique

What research shows is that how we walk, our gait mechanics, isn’t as “natural” as we might believe. We learn to walk by observing our parents and the world around us. As we grow up, we embody the patterns we see. These can limit the full potential of our gait. Some of us unconsciouly prevent the pelvis and arms from swinging because of cultural taboos that frown upon having a gait as being, for example, too free.

Suunto

My late, great, friend Dai Barnes was a barefoot runner. He used to talk a lot about how people walk and run incorrectly, partly because of the ‘unnatural’ cushioning of their feet. This article gives some advice on improving your walking gait, which I tried out today on a long family walk.


Header mage via xkcd

Friday fashionings

When sitting down to put together this week’s round-up, which is coming to you slightly later than usual because of <gestures indeterminately> all this, I decided that I’d only focus on things that are positive; things that might either raise a smile or make you think “oh, interesting!”

Let me know if I’ve succeeded in the comments below, via Twitter, Mastodon, or via email!


Digital Efficiency: the appeal of the minimalist home screen

The real advantage of going with a launcher like this instead of a more traditional one is simple: distraction reduction and productivity increases. Everything done while using this kind of setup is deliberate. There is no scrolling through pages upon pages of apps. There is no scrolling through Google Discover with story after story that you will probably never read. Instead between 3–7 app shortcuts are present, quick links to clock and calendar, and not much else. This setup requires you as the user to do an inventory of what apps you use the most. It really requires the user to rethink how they use their phone and what apps are the priority.

Omar Zahran (UX Collective)

A year ago, I wrote a post entitled Change your launcher, change your life about minimalist Android launchers. I’m now using the Before Launcher, because of the way you can easily and without any fuss customise notifications. Thanks to Ian O’Byrne for the heads-up in the We Are Open Slack channel.


It’s Time for Shoulder Stretches

Cow face pose is the yoga name for that stretch where one hand reaches down your back, and the other hand reaches up. (There’s a corresponding thing you do with your legs, but forget it for now—we’re focusing on shoulders today.) If you can’t reach your hands together, it feels like a challenging or maybe impossible pose.

Lifehacker UK

I was pretty shocked that I couldn’t barely do this with my right hand at the top and my left at the bottom. I was very shocked that I got nowhere near the other way around. It just goes to show that those people who work at home really need to work on back muscles and flexibility.


Dr. Seuss’s Fox in Socks Rapped Over Dr. Dre’s Beats

As someone who a) thinks Dr. Dre was an amazing producer, and b) read Dr. Seuss’s Fox in Socks to his children roughly 1 million times (enough to be able to, eventually, get through the entire book at a comically high rate of speed w/o any tongue twisting slip-ups), I thought Wes Tank’s video of himself rapping Fox in Socks over Dre’s beats was really fun and surprisingly well done.

Jason Kottke

One of the highlights of my kids being a bit younger than they are now was to read Dr. Suess to them. Fox in Socks was my absolute tongue-twisting favourite! So this blew me away, and then when I went through to YouTube, the algorithm recommended Daniel Radcliffe (the Harry Potter star) rapping Blackalicious’ Alphabet Aerobics. Whoah.


Swimming pool with a view

Google launches free version of Stadia with a two-month Pro trial

Google is launching the free version of its Stadia game streaming service today. Anyone with a Gmail address can sign up, and Google is even providing a free two-month trial of Stadia Pro as part of the launch. It comes just two months after Google promised a free tier was imminent, and it will mean anyone can get access to nine titles, including GRID, Destiny 2: The Collection, and Thumper, free of charge.

Tom Warren (The Verge)

This is exactly the news I’ve been waiting for! Excellent.


Now is a great time to make some mediocre art

Practicing simple creative acts on a regular basis can give you a psychological boost, according to a 2016 study in the Journal of Positive Psychology. A 2010 review of more than 100 studies of art’s impact on health revealed that pursuits like music, writing, dance, painting, pottery, drawing, and photography improved medical outcomes, mental health, social networks, and positive identity. It was published in the American Journal of Public Health.

Gwen Moran (Fast Company)

I love all of the artists on Twitter and Instagram giving people daily challenges. My family have been following along with some of them!


What do we hear when we dream?

[R]esearchers at Norway’s Vestre Viken Hospital Trust and the University of Bergen conducted a small study to quantify the auditory experience of dreamers. Why? Because they wanted to “assess the relevance of dreaming as a model for psychosis.” Throughout history, they write, psychologists have considered dreamstates to be a model for psychosis, yet people experiencing psychosis usually suffer from auditory hallucinations far more than visual ones. Basically, what the researchers determined is that the reason so little is known about auditory sensations while dreaming is because, well, nobody asks what people’s dreams sound like.

David Pescovitz (Boing boing)

This makes sense, if you think about it. The advice for doing online video is always that you get the audio right first. It would seem that it’s the same for dreaming: that we pay attention more to what we ‘hear’ than what we ‘see’.



How boredom can inspire adventure

Humans can’t stand being bored. Studies show we’ll do just about anything to avoid it, from compulsive smartphone scrolling right up to giving ourselves electric shocks. And as emotions go, boredom is incredibly good at parting us from our money – we’ll even try to buy our way out of the feeling with distractions like impulse shopping.

Erin Craig (BBC Travel)

The story in this article about a prisoner of war who dreamed up a daring escape is incredible, but does make the point that dreaming big when you’re locked down is a grat idea.


But what could you learn instead?

“What did you learn today,” is a fine question to ask. Particularly right this minute, when we have more time and less peace of mind than is usually the norm.

It’s way easier to get someone to watch–a YouTube comic, a Netflix show, a movie–than it is to encourage them to do something. But it’s the doing that allows us to become our best selves, and it’s the doing that creates our future.

It turns out that learning isn’t in nearly as much demand as it could be. Our culture and our systems don’t push us to learn. They push us to conform and to consume instead.

The good news is that each of us, without permission from anyone else, can change that.

Seth Godin

A timely, inspirational post from the always readable (and listen-worthy) Seth Godin.


The Three Equations for a Happy Life, Even During a Pandemic

This column has been in the works for some time, but my hope is that launching it during the pandemic will help you leverage a contemplative mindset while you have the time to think about what matters most to you. I hope this column will enrich your life, and equip you to enrich the lives of the people you love and lead.

Arthur C. Brooks (The atlantic)

A really handy way of looking at things, and I’m hoping that further articles in the series are just as good.


Images by Kevin Burg and Jamie Beck (they’re all over Giphy so I just went to the original source and used the hi-res versions)

Friday feeds

These things caught my eye this week:

  • Some of your talents and skills can cause burnout. Here’s how to identify them (Fast Company) — “You didn’t mess up somewhere along the way or miss an important lesson that the rest of us received. We’re all dealing with gifts that drain our energy, but up until now, it hasn’t been a topic of conversation. We aren’t discussing how we end up overusing our gifts and feeling depleted over time.”
  • Learning from surveillance capitalism (Code Acts in Education) — “Terms such as ‘behavioural surplus’, ‘prediction products’, ‘behavioural futures markets’, and ‘instrumentarian power’ provide a useful critical language for decoding what surveillance capitalism is, what it does, and at what cost.”
  • Facebook, Libra, and the Long Game (Stratechery) — “Certainly Facebook’s audacity and ambition should not be underestimated, and the company’s network is the biggest reason to believe Libra will work; Facebook’s brand is the biggest reason to believe it will not.”
  • The Pixar Theory (Jon Negroni) — “Every Pixar movie is connected. I explain how, and possibly why.”
  • Mario Royale (Kottke.org) — “Mario Royale (now renamed DMCA Royale to skirt around Nintendo’s intellectual property rights) is a battle royale game based on Super Mario Bros in which you compete against 74 other players to finish four levels in the top three. “
  • Your Professional Decline Is Coming (Much) Sooner Than You Think (The Atlantic) — “In The Happiness Curve: Why Life Gets Better After 50, Jonathan Rauch, a Brookings Institution scholar and an Atlantic contributing editor, reviews the strong evidence suggesting that the happiness of most adults declines through their 30s and 40s, then bottoms out in their early 50s.”
  • What Happens When Your Kids Develop Their Own Gaming Taste (Kotaku) — “It’s rewarding too, though, to see your kids forging their own path. I feel the same way when I watch my stepson dominate a round of Fortnite as I probably would if he were amazing at rugby: slightly baffled, but nonetheless proud.”
  • Whence the value of open? (Half an Hour) — “We will find, over time and as a society, that just as there is a sweet spot for connectivity, there is a sweet spot for openness. And that point where be where the default for openness meets the push-back from people on the basis of other values such as autonomy, diversity and interactivity. And where, exactly, this sweet spot is, needs to be defined by the community, and achieved as a consensus.”
  • How to Be Resilient in the Face of Harsh Criticism (HBR) — “Here are four steps you can try the next time harsh feedback catches you off-guard. I’ve organized them into an easy-to-remember acronym — CURE — to help you put these lessons in practice even when you’re under stress.”
  • Fans Are Better Than Tech at Organizing Information Online (WIRED) — “Tagging systems are a way of imposing order on the real world, and the world doesn’t just stop moving and changing once you’ve got your nice categories set up.”

Header image via Dilbert

Cutting the Gordian knot of ‘screen time’

Let’s start this with an admission: my wife and I limit our children’s time on their tablets, and they’re only allowed on our games console at weekends. Nevertheless, I still maintain that wielding ‘screen time’ as a blunt instrument does more harm than good.

There’s a lot of hand-wringing on this subject, especially around social skills and interaction. Take a recent article in The Guardian, for example, where Peter Fonagy, who is a professor of Contemporary Psychoanalysis and Developmental Science at UCL, comments:

“My impression is that young people have less face-to-face contact with older people than they once used to. The socialising agent for a young person is another young person, and that’s not what the brain is designed for.

“It is designed for a young person to be socialised and supported in their development by an older person. Families have fewer meals together as people spend more time with friends on the internet. The digital is not so much the problem – it’s what the digital pushes out.”

I don’t disagree that we all need a balance here, but where’s the evidence? On balance, I spend more time with my children than my father spent with my sister and I, yet my wife, two children and me probably have fewer mealtimes sat down at a table together than I did with my parents and sister. Different isn’t always worse, and in our case it’s often due to their sporting commitments.

So I’d agree with Jordan Shapiro who writes that the World Health Organisation’s guidelines on screen time for kids isn’t particularly useful. He quotes several sources that dismiss the WHO’s recommendations:

Andrew Przybylski, the Director of Research at the Oxford Internet Institute, University of Oxford, said: “The authors are overly optimistic when they conclude screen time and physical activity can be swapped on a 1:1 basis.” He added that, “the advice overly focuses on quantity of screen time and fails to consider the content and context of use. Both the American Academy of Pediatricians and the Royal College of Paediatrics and Child Health now emphasize that not all screen time is created equal.”

That being said, parents still need some guidance. As I’ve said before, my generation of parents are the first ones having to deal with all of this, so where do we turn for advice?

An article by Roja Heydarpour suggests three strategies, including one from Mimi Ito who I hold in the utmost respect for her work around Connected Learning:

“Just because [kids] may meet an unsavory person in the park, we don’t ban them from outdoor spaces,” said Mimi Ito, director of the Connected Learning Lab at University of California-Irvine, at the 10th annual Women in the World Summit on Thursday. After years of research, the mother of two college-age children said she thinks parents need to understand how important digital spaces are to children and adjust accordingly.

Taking away access to these spaces, she said, is taking away what kids perceive as a human right. Gaming is like the proverbial water cooler for many boys, she said. And for many girls, social media can bring access to friends and stave off social isolation. “We all have to learn how to regulate our media consumption,” Ito said. “The longer you delay kids being able to use those muscles, the longer you delay kids learning how to regulate.”

I feel a bit bad reading that, as we’ve recently banned my son from the game Fortnite, which we felt was taking over his life a little too much. It’s not forever, though, and he does have to find that balance between it having a place in his life and literally talking about it all of the freaking time.

One authoritative voice in the area is my friend and sometimes collaborator Ian O’Byrne, who, together with Kristen Hawley Turner, has created screentime.me which features a blog, podcast, and up-to-date research on the subject. Well worth checking out!


Also check out:

  • Teens ‘not damaged by screen time’, study finds (BBC Technology) — “The analysis is robust and suggests an overall population effect too small to warrant consideration as a public health problem. They also question the widely held belief that screens before bedtime are especially bad for mental health.”
  • Human Contact Is Now a Luxury Good (The New York Times) — “The rich have grown afraid of screens. They want their children to play with blocks, and tech-free private schools are booming. Humans are more expensive, and rich people are willing and able to pay for them. Conspicuous human interaction — living without a phone for a day, quitting social networks and not answering email — has become a status symbol.”
  • NHS sleep programme ‘life changing’ for 800 Sheffield children each year (The Guardian) — “Families struggling with children’s seriously disrupted sleep have seen major improvements by deploying consistent bedtimes, banning sugary drinks in the evening and removing toys and electronics from bedrooms.”

On playing video games with your kids

I play ‘video games’ (a curiously old-fashioned term) with my kids all the time. Current favourites are FIFA 18 and Star Wars Battlefront II. We also enjoy Party Golf as a whole family (hilarious!)

My children play different games with each other than they play with me. They’re more likely to play Lego Worlds or Minecraft (the latter always on their tablets). And when I’m away we play word games such as Words With Friends 2 or Wordbase.

The author of this article, David Cole, points out that playing games with his son is a different experience than he was expecting it to be:

So when I imagined playing video games with my son — now 6 — I pictured myself as being the Player 2 that I’d never had in my own childhood. I wouldn’t mind which games he wanted to play, or how many turns he’d take. I would comfort him through frustrating losses and be a good sport when we competed head-to-head. What I hadn’t anticipated in these fantasies was how much a new breed of video game would end up deeply altering the way we relate. Games of challenge and reflex are still popular of course, but among children my son’s age they’ve been drastically overtaken by a class of games defined by open-ended, expressive play. The hallmark title of this sort is, undeniably, Minecraft.

My son is 11 years old and my daughter seven, so what Cole describes resonates:

My son and I do still play those competitive games, and I hope that he’s learning about practice and perseverance when we do. But those games are about stretching and challenging him to fit the mold of the game’s demands. When we play Minecraft together, the direction of his development, and thus our relationship, is reversed: He converts the world into expressions of his own fantasies and dreams. And by letting me enter and explore those dream worlds with him, I come to understand him in a way that the games from my childhood do not.

The paragraph that particularly resonated with me was this one, as it not only describes my relationship with my children when playing video games, but also parenting as being vastly different (for better and worse) than I thought it would be:

The working rhythms of our shared play allow for stretches of silent collaboration. It’s in these contemplative moments that I notice how distinct this feeling is from my own childhood, as well as the childhood I had predicted for my son. I thought I would be his Player 2, an ideal peer that would make his childhood awesome in ways that mine was not. In retrospect, that was always just a picture of me, not of him and not of us.

A lovely article that reminded me of the heartwarming Player 2 video short based on a true story from a YouTube comments section…

Source: The Cut

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