Tag: fun (page 2 of 3)

A point-based system for email address pronounceability 

My personal email address scores 1, my co-op email address (because it ends in .coop) gets a 2.

You’re at the doctors office, talking to an aquaintence, or ordering something on the phone and they ask the question: What’s your email? Depending on your name, age, and your life choices this can be a breeze or the dreaded question. How long does it take before you have to break out the phonetic alphabet? How many times do you have to repeat it?

Today we’re going to come up with a scoring system to measure how painful your email is to tell someone. It’s a golf scoring system with low scores being easy and each point is one unit of struggle for both you and the recipient.

Source: How Hard is your Email to Say?

You don’t have to monetize your joy

A useful reminder.

Adam J. Kurtz, author of Things Are What You Make of Them has rewritten the maxim for modern creatives: “Do what you love and you’ll never work a day in your life work super fucking hard all the time with no separation or any boundaries and also take everything extremely personally.” Which, aside from being relatable to anyone who has tried to make money from something they truly care about, speaks to an underrepresented truth: those with passion careers can have just as much career anxiety as those who clock in and out of the mindless daily grind.

[…]

How did we get to the point where free time is so full of things we have to do that there’s no room for things we get to do? When did a beautiful handmade dress become a reminder of one’s inadequacies? Would the world really fall apart if, when I came home from a long day of work, instead of trying to figure out what I could conquer, I sat down and, I don’t know, tried my hand at watercolors? What if I sucked? What if it didn’t matter? What if that’s not the point?

Source: The Modern Trap of Feeling Obligated to Turn Hobbies Into Hustles | repeller

Fun smartphone-based party games

At our co-op meetup last week, once we’d got business out of the way for the day, we decided to play some games. Bryan‘s got a projector in his living room which he can hook up to his laptop, and he invited us all to create a Kahoot! quiz. We then played each others’ quizzes, which was fun.

Back at home, I’d already introduced my two children to AirConsole, which they use to play games using their tablets as controllers. I searched for games we could play on the big screen without having to download anything and the first one we played was called Multeor. This involves each player controlling a ‘meteor’ which destroys things to collect points.

Multeor

A list I found on Reddit was also useful, although some of them are games that have to be purchased via the Steam marketplace. We played Spaceteam which, appropriately enough for our meetup describes itself  as “a cooperative shouting game for phones and tablets”. It didn’t require the project, and was great fun. I even played it with my wife when I got home!

While I’m on the subject of games, Laura introduced me to Paddle Force, which our former Mozilla colleagues Bobby Richter and Luke Pacholski created. It’s like Pong on steroids, and my children love it! Luke’s also created Pixel Drift, which reminds me a lot of playing Super Off Road at the arcades as a kid!