Tag: crypto (page 1 of 4)

Crypto clowns

If you’re at the top of the Ponzi scheme pyramid, you have a vested interest in keeping it going…

Not coincidentally, the companies doing the least reflecting are the ones with their hands deepest in the cookie jar. Part of what spurred on the current crash was a cryptocurrency called TerraUSD, a type of so-called stablecoin designed to more or less equal the value of the U.S. dollar. The whole point of stablecoins is that they’re supposed to be less volatile than other cryptocurrencies, a way of protecting your money while still keeping your chips in the casino. That was the idea, at least: TerraUSD was tied to another cryptocurrency called Luna, and when its value plummeted in early May, investors promptly dumped their TerraUSD. Tokens meant to sell for $1 a pop were suddenly trading for almost nothing, and, according to Bloomberg, $60 billion of investors’ money was zapped away.

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As the wider crypto market has tanked in the weeks since the Terra collapse, other flailing companies have been similarly unwilling to publicly reflect on the damage. The crypto lender Celsius Network made it big by promising yields much higher than those of traditional bank accounts. That approach generated gobs of money when crypto was booming, but apparently it hasn’t fared so well during the downturn. As rumors began to circulate about Celsius’s financial issues, the company’s founder, Alex Mashinsky, dismissed it all as “FUD,” crypto shorthand for “fear, uncertainty, and doubt.” “Do you know even one person who has a problem withdrawing from Celsius?” he tweeted. Just over 24 hours later, the company put a freeze on all withdrawals, locking customers out of their accounts. (The freeze remains in place almost two weeks later.)

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Throughout the industry, there’s a sense from the biggest players in crypto that if we all just keep the faith, traders can effectively spend their way out of the crisis. Cameron Winklevoss, the billionaire co-founder of the crypto exchange Gemini, recently tweeted that the bitcoin dip feels “irrational,” because “the underlying fundamentals, adoption, and infrastructure have never been stronger.” It’s not a question of fundamentals, though; asking people to look more closely at the tech will not somehow end the bear market. A few days ago, Michael Saylor, whose software company, MicroStrategy, has spent billions of dollars acquiring bitcoin, called the cryptocurrency “a lifeboat, tossed on a stormy sea, offering hope to anyone in the world that needs to get off their sinking ship.” But right now, bitcoin is the sinking ship.

Source: Crypto Is Crashing. Have the Crypto Bosses Learned Anything At All? | The Atlantic

The economics of blockchain-based gaming don’t add up

Blake Robbins, who used to work on game design at Roblox, has written an in-depth post on why blockchain-based gaming will never take off.

TL;DR: not only is it likely to be a Ponzi scheme, it’s just a really bad idea for basic economic reasons.

The policy trilemma

Narratives can be moulded, but unfortunately crypto gaming evangelists will not be able to change basic economics. The fact that the problem with the Mundell-Fleming trilemma and how crypto games fall on the wrong side of them from a pure game design perspective which ultimately prevent large developers from creating AAA games with open economies as well as ruining user experience is totally ignored by VCs who are funnelling absurd amounts of money into these projects makes me question if they actually believe in the narrative they’re pushing, or if they’re simply investing in token pre-sales and planning on dumping on unwitting retail bagholders.

For the record, I’m not a crypto hater or anything… [h]owever, I just don’t see the application of decentralised blockchains in gaming, there isn’t a need. Putting games on the blockchain will just result in really slow servers as everything would constantly have to be verified by a decentralised database. No one gamer has ever said: “I don’t trust Rockstar to store my data correctly which is why I won’t buy GTA V”. Building games for the sole purpose of “play to earn” or “play to own” means that players are no longer playing games for enjoyment, but rather the hope that they can monetise their holdings. Inevitably, this means that the quality of game experience will drop, as developers focus solely on how to turn every single aspect of a game into an NFT which can be traded. Collectible trading should be complementary, like in Roblox or Counter-Strike , it should not be the whole purpose of a game. You might as well scrap the game altogether, and just focus on making NFT collections like Bored Apes or Cryptopunks. Recreating games to have a similiar culture will not work out.

Source: Why crypto gaming is not the future | blakeir

NFTs, financialisation, and crypto grifters

At over two hours long, I’m still only half-way through this video but I can already highly recommend it. There’s some technical language, as befits the nature of what’s discussed, but I really appreciate it going right back to the financial crisis to explain what’s going on.

Source: The Problem With NFTs | YouTube