How we get influence backwards

Austin Kleon reflects on the following quotation from Jean-Michel Basquiat:

You’ve got to realize that influence is not influence. It’s simply someone’s idea going through my new mind.
In other words, the person who's doing the influencing doesn't know they're doing the influencing. We say that an artist or writer was influenced by someone, but that's the wrong way around:
When we say, “Basquiat was influenced by Van Gogh,” that isn’t really correct, because it implies that Van Gogh is doing something to Basquiat, when actually the opposite is true.
Kleon continues to quote K.K. Ruthven:
Our understanding of literary ‘influence’ is obstructed by the grammar of our language, which puts things back to front in obliging us to speak in passive terms of the one who is the active partner in the relationship: to say that Keats influenced Wilde is not only to credit Keats with an activity of which he was innocent, but also to misrepresent Wilde by suggesting he merely submitted to something he obviously went out of his way to acquire. In matters of influence, it is the receptor who takes the initiative, not the emitter. When we say that Keats had a strong influence on Wilde, what we really mean is that Wilde was an assiduous reader of Keats, an inquisitive reader in the service of an acquisitive writer.
I like things that make me think differently about things I take for granted, especially ones that have been encoded into language.

Source: Austin Kleon

Issue #290: Unscathed

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The punk rock internet

This kind of article is useful in that it shows to a mainstream audience the benefits of a redecentralised web and resistance to Big Tech.

Balkan and Kalbag form one small part of a fragmented rebellion whose prime movers tend to be located a long way from Silicon Valley. These people often talk in withering terms about Big Tech titans such as Mark Zuckerberg, and pay glowing tribute to Edward Snowden. Their politics vary, but they all have a deep dislike of large concentrations of power and a belief in the kind of egalitarian, pluralistic ideas they say the internet initially embodied.

What they are doing could be seen as the online world’s equivalent of punk rock: a scattered revolt against an industry that many now think has grown greedy, intrusive and arrogant – as well as governments whose surveillance programmes have fuelled the same anxieties. As concerns grow about an online realm dominated by a few huge corporations, everyone involved shares one common goal: a comprehensively decentralised internet.

However, these kind of articles are very personality-driven, and the little asides made the article’s author paint those featured as a bit crazy and the whole idea as a bit far-fetched.

For example, here’s the section on a project which is doing some pretty advanced tech while avoiding venture capitalist money:

In the Scottish coastal town of Ayr, where a company called MaidSafe works out of a silver-grey office on an industrial estate tucked behind a branch of Topps Tiles, another version of this dream seems more advanced. MaidSafe’s first HQ, in nearby Troon, was an ocean-going boat. The company moved to an office above a bridal shop, and then to an unheated boatshed, where the staff sometimes spent the working day wearing woolly hats. It has been in its new home for three months: 10 people work here, with three in a newly opened office in Chennai, India, and others working remotely in Australia, Slovakia, Spain and China.
I get the need to bring technology alive for the reader, but what difference does it make that their office is behind Topps Tiles? So what if the staff sometimes wear woolly hats? It just makes the whole thing out to be farcical. Which of course, it's not.

Source: The Guardian

The punk rock internet

This kind of article is useful in that it shows to a mainstream audience the benefits of a redecentralised web and resistance to Big Tech.

Balkan and Kalbag form one small part of a fragmented rebellion whose prime movers tend to be located a long way from Silicon Valley. These people often talk in withering terms about Big Tech titans such as Mark Zuckerberg, and pay glowing tribute to Edward Snowden. Their politics vary, but they all have a deep dislike of large concentrations of power and a belief in the kind of egalitarian, pluralistic ideas they say the internet initially embodied.

What they are doing could be seen as the online world’s equivalent of punk rock: a scattered revolt against an industry that many now think has grown greedy, intrusive and arrogant – as well as governments whose surveillance programmes have fuelled the same anxieties. As concerns grow about an online realm dominated by a few huge corporations, everyone involved shares one common goal: a comprehensively decentralised internet.

However, these kind of articles are very personality-driven, and the little asides made the article’s author paint those featured as a bit crazy and the whole idea as a bit far-fetched.

For example, here’s the section on a project which is doing some pretty advanced tech while avoiding venture capitalist money:

In the Scottish coastal town of Ayr, where a company called MaidSafe works out of a silver-grey office on an industrial estate tucked behind a branch of Topps Tiles, another version of this dream seems more advanced. MaidSafe’s first HQ, in nearby Troon, was an ocean-going boat. The company moved to an office above a bridal shop, and then to an unheated boatshed, where the staff sometimes spent the working day wearing woolly hats. It has been in its new home for three months: 10 people work here, with three in a newly opened office in Chennai, India, and others working remotely in Australia, Slovakia, Spain and China.
I get the need to bring technology alive for the reader, but what difference does it make that their office is behind Topps Tiles? So what if the staff sometimes wear woolly hats? It just makes the whole thing out to be farcical. Which of course, it's not.

Source: The Guardian

The origin of the term 'open source'

I didn’t used to think that who came up with the name of a thing particularly mattered, nor how it came about.

I’ve changed my mind, however, as the history of these things also potentially tells you about their future. In this article, Christine Peterson outlines how she came up with the term ‘open source’:

The introduction of the term "open source software" was a deliberate effort to make this field of endeavor more understandable to newcomers and to business, which was viewed as necessary to its spread to a broader community of users. The problem with the main earlier label, "free software," was not its political connotations, but that—to newcomers—its seeming focus on price is distracting. A term was needed that focuses on the key issue of source code and that does not immediately confuse those new to the concept. The first term that came along at the right time and fulfilled these requirements was rapidly adopted: open source.
Tellingly, as it was the 1990s, Peterson let a man introduce it for the term to gain traction:
Toward the end of the meeting, the question of terminology was brought up explicitly, probably by Todd or Eric. Maddog mentioned "freely distributable" as an earlier term, and "cooperatively developed" as a newer term. Eric listed "free software," "open source," and "sourceware" as the main options. Todd advocated the "open source" model, and Eric endorsed this. I didn't say much, letting Todd and Eric pull the (loose, informal) consensus together around the open source name. It was clear that to most of those at the meeting, the name change was not the most important thing discussed there; a relatively minor issue. Only about 10% of my notes from this meeting are on the terminology question.
From this point, Tim O'Reilly had to agree and popularise it, but:
Coming up with a phrase is a small contribution, but I admit to being grateful to those who remember to credit me with it. Every time I hear it, which is very often now, it gives me a little happy twinge.

Source: opensource.com

Optimism

“Optimism is the faith that leads to achievement. Nothing can be done without hope and confidence.” (Helen Keller)

The Project Design Tetrahedron

I had reason this week to revisit Dorian Taylor’s interview on Uses This. I fell into a rabbithole of his work, and came across a lengthy post he wrote back in 2014.

I've given considerable thought throughout my career to the problem of resource management as it pertains to the development of software, and I believe my conclusions are generalizable to all forms of work which is dominated by the gathering, concentration, and representation of information, rather than the transportation and arrangement of physical stuff. This includes creative work like writing a novel, painting a picture, or crafting a brand or marketing message. Work like this is heavy on design or problem-solving, with negligible physical implementation overhead. Stuff-based work, by contrast, has copious examples in mature industries like construction, manufacturing, resource extraction and logistics.

As you can see in the image above, he argues that the traditional engineering approach of having things either:

  • Fast and Good
  • Cheap and Fast
  • Good and Cheap

...is wrong, given a lean and iterative design process. You can actually make things that are immediately useful (i.e. 'Good'), relatively Cheap, and do so Fast. The thing you sacrifice in those situations, and hence the 'tetrahedron' is Predictable Results.

If you can reduce a process to an algorithm, then you can make extremely accurate predictions about the performance of that algorithm. Considerably more difficult, however, is defining an algorithm for defining algorithms. Sure, every real-world process has well-defined parts, and those can indeed be subjected to this kind of treatment. There is still, however, that unknown factor that makes problem-solving processes unpredictable.

In other words, we live in an unpredictable world, but we can still do awesome stuff. Nassim Nicholas Taleb would be proud.

Source: Dorian Taylor

The Project Design Tetrahedron

I had reason this week to revisit Dorian Taylor’s interview on Uses This. I fell into a rabbithole of his work, and came across a lengthy post he wrote back in 2014.

I've given considerable thought throughout my career to the problem of resource management as it pertains to the development of software, and I believe my conclusions are generalizable to all forms of work which is dominated by the gathering, concentration, and representation of information, rather than the transportation and arrangement of physical stuff. This includes creative work like writing a novel, painting a picture, or crafting a brand or marketing message. Work like this is heavy on design or problem-solving, with negligible physical implementation overhead. Stuff-based work, by contrast, has copious examples in mature industries like construction, manufacturing, resource extraction and logistics.

As you can see in the image above, he argues that the traditional engineering approach of having things either:

  • Fast and Good
  • Cheap and Fast
  • Good and Cheap

...is wrong, given a lean and iterative design process. You can actually make things that are immediately useful (i.e. 'Good'), relatively Cheap, and do so Fast. The thing you sacrifice in those situations, and hence the 'tetrahedron' is Predictable Results.

If you can reduce a process to an algorithm, then you can make extremely accurate predictions about the performance of that algorithm. Considerably more difficult, however, is defining an algorithm for defining algorithms. Sure, every real-world process has well-defined parts, and those can indeed be subjected to this kind of treatment. There is still, however, that unknown factor that makes problem-solving processes unpredictable.

In other words, we live in an unpredictable world, but we can still do awesome stuff. Nassim Nicholas Taleb would be proud.

Source: Dorian Taylor

Promising everything

“Whoever promises everything, promises nothing, and promises are a trap for fools.” (Baltasar Gracián)

Designing social systems

This article is too long and written in a way that could be more direct, but it still makes some good points. Perhaps the best bit is the comparison of iOS lockscreen (left) with a redesigned one (right).

Most platforms encourage us to act against our values: less humbly, less honestly, less thoughtfully, and so on. Using these platforms while sticking to our values would mean constantly fighting their design. Unless we’re prepared for that fight, we’ll regret our choices.

When we're joining in with conversations online, then we're not always part of a group, sometimes we're part of a network. It seems to me like most of the points the author is making pertain to social networks like Facebook, as opposed to those like Twitter and Mastodon.

He does, however, make a good point about a shift towards people feeling they have to act in a particular way:

Groups are held together by a particular kind of conversation, which I’ll call wisdom. It’s a kind of conversation that people are starved for right now—even amidst nonstop communication, amidst a torrent of articles, videos, and posts.

When this type of conversation is missing, people feel that no one understands or cares about what’s important to them. People feel their values are unheeded and unrecognized.

[T]his situation is easy to exploit, and the media and fake news ecosystems have done just that. As a result, conversations become ideological and polarized, and elections are manipulated.

Tribal politics in social networks are caused by people not having strong offline affinity groups, so they seek their 'tribe' online.

If social platforms can make it easier to share our personal values (like small town living) directly, and to acknowledge one another and rally around them, we won’t need to turn them into ideologies or articles. This would do more to heal politics and media than any “fake news” initiative. To do this, designers need to know what this kind of conversation sounds like, how to encourage it, and how to avoid drowning it out.

Ultimately, the author has no answer and (wisely) turns to the community for help. I like the way he points to exercises we can do and groups we can form. I'm not sure it'll scale, though...

Source: Human Systems

Irony doesn't scale

Paul Ford is venerated in Silicon Valley and, based on what I’ve read of his, for good reason. He describes himself as a ‘reluctant capitalist’.

In this post from last year, he discusses building a positive organisational culture:

A lot of businesses, especially agencies, are sick systems. They make a cult of their “visionary” founders. And they keep going but never seem to thrive — they always need just one more lucky break before things improve. Payments are late. Projects are late. The phone rings all weekend. That’s not what we wanted to build. We wanted to thrive.
He sets out characteristics of a 'well system':
  • Hire people who like to work hard and who have something to prove.
  • Encourage people to own and manage large blocks of their own time, and give people time to think and make thinking part of the job—not extra.
  • Let people rest. Encourage them to go home at sensible times. If they work late give them time off to make up for it.
  • Aim for consistency. Set emotional boundaries and expectations, be clear about rewards, and protect people where possible from crises so they can plan their time.
  • Make their success their own and credit them for it.
  • Don’t promise happiness. Promise fair pay and good work.
Ford makes the important point that leaders need to be seen to do and say the right things:
I’m not a robot by any means. But I’ve learned to watch what I say. If there’s one rule that applies everywhere, it’s that Irony Doesn’t Scale. Jokes and asides can be taken out of context; witty complaints can be read as lack of enthusiasm. People are watching closely for clues to their future. Your dry little bon mot can be read as “He’s joking but maybe we are doomed!” You are always just one hilarious joke away from a sick system.
It's a useful post, particuarly for anyone in a leadership position.

Source: Track Changes (via Offscreen newsletter /48)

Web Trends Map 2018 (or 'why we can't have nice things')

My son, who’s now 11 years old, used to have iA’s Web Trends Map v4 on his wall. It was produced in 2009, when he was two:

iA Web Trends Map 4 (2009)

I used it to explain the web to him, as the subway map was a metaphor he could grasp. I’d wondered why iA hadn’t produced more in subsequent years.

Well, the answer is clear in a recent post:

Don’t get too excited. We don’t have it. We tried. We really tried. Many times. The most important ingredient for a Web Trend Map is missing: The Web. Time to bring some of it back.
Basically, the web has been taken over by capitalist interests:
The Web has lost its spirit. The Web is no longer a distributed Web. It is, ironically, a couple of big tubes that belong to a handful of companies. Mainly Google (search), Facebook (social) and Amazon (e-commerce). There is an impressive Chinese line and there are some local players in Russia, Japan, here and there. Overall it has become monotonous and dull. What can we do?
It's difficult. Although I support the aims, objectives, and ideals of the IndieWeb, I can't help but think it's looking backwards instead of forwards. I'm hoping that newer approaches such as federated social networks, distributed ledgers and databases, and regulation such as GDPR have some impact.

Source: iA

So, what do you do?

Say what you want about teaching, it makes it extremely easy to answer the above question.

But that question might not be the best way to build rapport with someone else. In fact, it may be best to avoid talking about work entirely.
It's better, apparently, to find shared ground about common goals and interests:
Research findings from the world of network science and psychology suggests that we tend to prefer and seek out relationships where there is more than one context for connecting with the other person. Sociologists refer to these as multiplex ties, connections where there is an overlap of roles or affiliations from a different social context. If a colleague at work sits on the same nonprofit board as you, or sits next to you in spin class at the local gym, then you two share a multiplex tie. We may prefer relationships with multiplex ties because research suggests that relationships built on multiplex ties tend to be richer, more trusting, and longer lasting
The author of this article suggests you can ask the following questions instead:
  • What excites you right now?
  • What are you looking forward to?
  • What’s the best thing that happened to you this year?
  • Where did you grow up?
  • What do you do for fun?
  • Who is your favorite superhero?
  • Is there a charitable cause you support?
  • What’s the most important thing I should know about you?

Unfortunately, unlike the ubiquitous, “So, do you do?” none of these are useful as conversation-starters. And then, after I’ve corrected for Britishness, there’s exactly zero I’d use in the course of serious adult conversation…

Source: Harvard Business Review

The military implications of fitness tech

I was talking about this last night with a guy who used to be in the army. It’s a BFD.

In March 2017, a member of the Royal Navy ran around HMNB Clyde, the high-security military base that's home to Trident, the UK's nuclear deterrent. His pace wasn't exceptional, but it wasn't leisurely either.

His run, like millions of others around the world, was recorded through the Strava app. A heatmap of more than one billion activities – comprising of 13 billion GPS data points – has been criticised for showing the locations of supposedly secretive military bases. It was thought that, at the very least, the data was totally anonymised. It isn't.

Oops.

The fitness app – which can record a person's GPS location and also host data from devices such as Fitbits and Garmin watches – allows users to create segments and leaderboards. These are areas where a run, swim, or bike ride can be timed and compared. Segments can be seen on the Strava website, rather than on the heatmap.

Computer scientist and developer Steve Loughran detailed how to create a GPS segment and upload it to Strava as an activity. Once uploaded, a segment shows the top times of people running in an area. Which is how it's possible to see the running routes of people inside the high-security walls of HMNB Clyde.

Of course, this is an operational security issue. The military personnel shouldn't really be using Strava while they're living/working on bases.

"The underlying problem is that the devices we wear, carry and drive are now continually reporting information about where and how they are used 'somewhere'," Loughran said. "In comparison to the datasets which the largest web companies have, Strava's is a small set of files, voluntarily uploaded by active users."

Source: WIRED

Audrey Watters on technology addiction

Audrey Watters answers the question whether we’re ‘addicted’ to technology:

I am hesitant to make any clinical diagnosis about technology and addiction – I’m not a medical professional. But I’ll readily make some cultural observations, first and foremost, about how our notions of “addiction” have changed over time. “Addiction” is medical concept but it’s also a cultural one, and it’s long been one tied up in condemning addicts for some sort of moral failure. That is to say, we have labeled certain behaviors as “addictive” when they’ve involve things society doesn’t condone. Watching TV. Using opium. Reading novels. And I think some of what we hear in discussions today about technology usage – particularly about usage among children and teens – is that we don’t like how people act with their phones. They’re on them all the time. They don’t make eye contact. They don’t talk at the dinner table. They eat while staring at their phones. They sleep with their phones. They’re constantly checking them.
The problem is that our devices are designed to be addictive, much like casinos. The apps on our phones are designed to increase certain metrics:
I think we’re starting to realize – or I hope we’re starting to realize – that those metrics might conflict with other values. Privacy, sure. But also etiquette. Autonomy. Personal agency. Free will.
Ultimately, she thinks, this isn't a question of addiction. It's much wider than that:
How are our minds – our sense of well-being, our knowledge of the world – being shaped and mis-shaped by technology? Is “addiction” really the right framework for this discussion? What steps are we going to take to resist the nudges of the tech industry – individually and socially and yes maybe even politically?
Good stuff.

Source: Audrey Watters

No cash, no freedom?

The ‘cashless’ society, eh?

Every time someone talks about getting rid of cash, they are talking about getting rid of your freedom. Every time they actually limit cash, they are limiting your freedom. It does not matter if the people doing it are wonderful Scandinavians or Hindu supremacist Indians, they are people who want to know and control what you do to an unprecedentedly fine-grained scale.
Yep, just because someone cool is doing it doesn't mean it won't have bad consequences. In the rush to add technology to things, we create future dystopias.
Cash isn’t completely anonymous. There’s a reason why old fashioned crooks with huge cash flows had to money-launder: Governments are actually pretty good at saying, “Where’d you get that from?” and getting an explanation. Still, it offers freedom, and the poorer you are, the more freedom it offers. It also is very hard to track specifically, i.e., who made what purchase.

Blockchains won’t be untaxable. The ones which truly are unbreakable will be made illegal; the ones that remain, well, it’s a ledger with every transaction on it, for goodness sakes.

It’s this bit that concerns me:

We are creating a society where even much of what you say, will be knowable and indeed, may eventually be tracked and stored permanently.

If you do not understand why this is not just bad, but terrible, I cannot explain it to you. You have some sort of mental impairment of imagination and ethics.

Source: Ian Welsh

Depression as an evolutionary advantage?

It’s been almost 15 years since I suffered from depression. Since that time, I’ve learned to look after myself mentally and physically to resist whatever natural tendency I have towards spiralling downwards.

I found this article fascinating.

Some psychologists... have argued that depression is not a dysfunction at all, but an evolved mechanism designed to achieve a particular set of benefits.
The dominant popular view seems to be that there's something wrong with your brain chemistry, so exercise, antidepressants and counselling can fix it.
Paul Andrews, an evolutionary psychologist now at McMaster University...  noted that the physical and mental symptoms of depression appeared to form an organized system. There is anhedonia, the lack of pleasure or interest in most activities. There’s an increase in rumination, the obsessing over the source of one’s pain. There’s an increase in certain types of analytical ability. And there’s an uptick in REM sleep, a time when the brain consolidates memories.
However, for me, the fix was to get out of the terrible situation I was in, a teaching job in a very tough school.
If something is broken in your life, you need to bear down and mend it. In this view, the disordered and extreme thinking that accompanies depression, which can leave you feeling worthless and make you catastrophize your circumstances, is needed to punch through everyday positive illusions and focus you on your problems. In a study of 61 depressed subjects, 4 out of 5 reported at least one upside to their rumination, including self-insight, problem solving, and the prevention of future mistakes.
I suffer from migraines, which are bizarre episodes. They're difficult to explain to people as they're a whole-body response. Changing my lifestyle so I don't get migraines is a micro-version of the kind of lifestyle changes you need to make to stave off depression.
These theories do cast some of our traditional responses to depression in a new light, however. If depression is a strategic response that we are programmed to carry out, consciously or unconsciously, does it make sense to try to suppress its symptoms through, say, the use of antidepressants? [Edward] Hagen [an anthropologist at Washington State University] describes antidepressants as painkillers, arguing that it would be unethical for a doctor to treat a broken ankle with Percocet and no cast. You need to fix the underlying problem.
I can't imagine being on antidepressants for any more than a few weeks (as I was). They dull your mind, which allows you to cope with the world as it is, but don't (in my experience) allow you lead a flourishing human life.
Even if depression evolved as a useful tool over the eons, that doesn’t make it useful today. We’ve evolved to crave sugar and fat, but that adaptation is mismatched with our modern environment of caloric abundance, leading to an epidemic of obesity. Depression could be a mismatched condition. Hagen concedes that for most of evolution, we lived with relatives and spent all day with people ready to intervene in our lives, so that episodes of depression might have led to quick solutions. Today, we’re isolated, and we move from city to city, engaging with people less invested in our reproductive fitness. So depressive signals may go unheeded and then compound, leading to consistent, severe dysfunction. A Finnish study found that as urbanization and modernization have increased over the last two centuries, so have suicide rates. That doesn’t mean depression is no longer functional (if indeed it ever was), just that in the modern world it may misfire more than we’d like.
Source: Nautilus

Product managers as knowledge centralisers

If you asked me what I do for a living, I’d probably respond that I work for Moodle, am co-founder of a co-op, and also do some consultancy. What I probably wouldn’t say, although it would be true, is that I’m a product manager.

I’m not particularly focused on ‘commercial success’ but the following section of this article certainly resonates:

When I think of what a great product manager’s qualities should be, I find myself considering where the presence of this role is felt the most. When successful, the outside world perceives commercial success but internally, over the course of building the product, a team would gain a sense of confidence, rooted in a better understanding of the problem being addressed, a higher level of focus and an overall higher level of aptitude. If I were to summarize what I feel a great product manager’s qualities are, it would be the constant dedication to centralizing knowledge for a team in all aspects of the role — the UX, the technology and the strategy.

We haven't got all of the resourcing in place for Project MoodleNet yet, so I'm spending my time making sure the project is set up for success. Things like sorting out the process of how we communicate, signal that things are blocked/finished/need checking, that the project will be GDPR-compliant, that the risk register is complete, that we log decisions.
Product management has been popularized as a role that unified the business, technology and UX/Design demands of a software team. Many of the more established product managers have often noted that they “stumbled” into the role without knowing what their sandbox was and more often than not, they did not even hold the title itself.
Being a product manager is an interdisciplinary role, and I should imagine that most have had varied careers to date. I certainly have.
There is a lot of thinking done around what the ideal product manager should have the power to do and it often hinges around locking down a vision and seeing it through to it’s execution and data collection. However, this portrayal of a product manager as an island of synergy, knowledge and the perfect intersection of business, tech and design is not where the meaty value of the role lies.

[…]

A sense of discipline in the daily tasks such as sprint planning and retrospectives, collecting feedback from users, stand up meetings and such can be seen as something that is not just done for the purpose of order and structure, but as a way of reinforcing and democratizing the institutional knowledge between members of a team. The ability for a team to pivot, the ability to reach consensus, is a byproduct of common, centralized knowledge that is built up from daily actions and maintained and kept alive by the product manager. In the rush of a delivery and of creative chaos , this sense of structure and order has to be lovingly maintained by someone in order for a team to really internally benefit from the fruits of their labour over time.

It’s a great article, and well worth a read.

Source: We Seek

Using VR with kids

I’ve seen conflicting advice regarding using Virtual Reality (VR) with kids, so it’s good to see this from the LSE:

Children are becoming aware of virtual reality (VR) in increasing numbers: in autumn 2016, 40% of those aged 2-15 surveyed in the US had never heard of VR, and this number was halved less than one year later. While the technology is appealing and exciting to children, its potential health and safety issues remain questionable, as there is, to date, limited research into its long-term effects.

I have given my two children (six and nine at the time) experience of VR — albeit in limited bursts. The concern I have is about eyesight, mainly.

As a young technology there are still many unknowns about the long-term risks and effects of VR gaming, although Dubit found no negative effects from short-term play for children’s visual acuity, and little difference between pre- and post-VR play in stereoacuity (which relies on good eyesight for both eyes and good coordination between the two) and balance tests. Only 2 of the 15 children who used the fully immersive head-mounted display showed some stereoacuity after-effects, and none of those using the low-cost Google Cardboard headset showed any. Similarly, a few seemed to be at risk of negative after-effects to their balance after using VR, but most showed no problems.

There's some good advice in this post for VR games/experience designers, and for parents. I'll quote the latter:

While much of a child’s experience with VR may still be in museums, schools or other educational spaces under the guidance of trained adults, as the technology becomes more available in domestic settings, to ensure health and safety at home, parents and carers need to:

  • Allow children to preview the game on YouTube, if available.
  • Provide children with time to readjust to the real world after playing, and give them a break before engaging with activities like crossing roads, climbing stairs or riding bikes, to ensure that balance is restored.
  • Check on the child’s physical and emotional wellbeing after they play.
There's a surprising lack of regulation and guidance in this space, so it's good to see the LSE taking the initiative!

Source: Parenting for a Digital Future

Augmented and Virtual Reality on the web

There were a couple of exciting announcments last week about web technologies being used for Augmented Reality (AR) and Virtual Reality (VR). Using standard technologies that can be used across a range of devices is a game-changer.

First off, Google announced ‘Article’ which provides an straightforward way to add virtual objects to physical spaces.

Google AR

Mozilla, meanwhile directed attention towards A-Frame, which they’ve been supporting for a while. This allows VR experiences to be created using web technologies, including networking users together in-world.

Mozilla VR

Although each have their uses, I think AR is going to be a much bigger deal than Virtual Reality (VR) for most people, mainly because it adds to an experience we’re used to (i.e. the world around us) rather than replacing it.

Sources: Google blog / A-Frame