Telling stories using cartoons

    Liza Donnelly is a cartoonist for the New Yorker. In this article, which is an output from some preparatory work for a talk she’s preparing, she talks about how the best cartoons work.

    I’ve had the privilege of working with Bryan Mathers over the last decade and it really is a fascinating process. In fact, he’s just delivered a bunch of artwork for the work we’re doing around Open Recognition. Check it out here!

    New Yorker cartoon
    Story is everywhere. In single panel cartoons, they have to be kept in one image. It’s tricky and challenging and I love it. I like to say that a single panel cartoon is like a mini stage. The artist is a set designer, choreographer, script writer, costume designer, casting director. Each element in the drawing needs to be necessary for the idea, no more, no less; there are exceptions of course. Some creators are known for a style that is overly detailed and complicated, and that is part of the voice of the artist and contributes to the story. The image is a moment in time, and you have to feel that there is time before the moment you see, and a continuation after that moment. And the characters are well “described” in the execution.

    […]

    Bottom line: story in the best New Yorker cartoons tell us a story about the characters that are in the drawing, and about ourselves. This is why we love them so much—they are fun, entertaining and are about us.

    Source: Storytelling In Drawing | Seeing Things

    Fake amusement park

    This made me smile:

    The show is called “Fake Theme Parks” and it debuts Friday, January 12 at Gallery 1988 in Los Angeles. Fifty artists created a huge variety of work based on parks from TV, movies, video games, and more.

    […]

    Itchy & Scratchy Land, Krustyland, and Duff Gardens are from The Simpsons; Anatomy Park is from Rick and Morty; Brisbyland is from Venture Bros.; Arctic World is from Batman Returns; Funland is from Scooby-Doo; Monkey Island is from a game of the same name (by Lucasarts); Walley World is from Vacation; and Pacific Playland (not pictured) is from Zombieland.

    I have unlimited love for the Monkey Island series of games. So much so that I’m afraid that if I replayed them as an adult I’d destroy part of my remembered youth.

    Fun fact: Ron Gilbert, the creator of the first two Monkey Island games, wrote a blog post a few years ago about how he would approach making a new version. He’s not going to, though, sadly.

    Source: io9